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2007 Virtual Blue Angels Mod - Get it here


kato217

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Here is the 2007 Virtual Blue Angels mod for Flaming Cliffs as seen at VFAT and in our "Winter Training" screenshots on the main website.

 

It includes all new single seat F/A-18A's, a 2 seat F/A-18B, a C-130T, Blue Angels hangar from Pensacola FL, Comm-Cart, Show center marker truck, and a bunch of other goodies.

 

Here is a taste of what you will find:

 

No weapons pylons, the wheels are on the ground, and shiny paint job:

ScreenShot_418c.jpg

 

Working tailhook (not carrier capable):

ScreenShot_435c.jpg

 

Pilot hand signals:

ScreenShot_453c.jpg

 

Pilot raises and lowers visor when canopy raises and lowers:

ScreenShot_452c.jpg

 

Pilot controlled shock cone for #5 and #6 jets. New F-18 afterburners:

ScreenShot_395c.jpg

 

2 Seat F/A-18 with choice of Blue Angel backseater, VIP backseater, or no backseater:

ScreenShot_365c.jpg

 

C-130T with New JATO bottles, JATO rocket flame, smoke, prop vapor and JATO noise:

ScreenShot_1025c.jpg

 

C-130 Crewman waves as does US flag when taxiing:

ScreenShot_451c.jpg

 

Show center truck:

ScreenShot_441c.jpg

 

Blue Angels Pensacola hangar, F-4 Phantom gate guard, and Comm-cart:

Hangar.jpg

 

Also, find Blue Angels info and mod info in the VBA section from the main menu

 

Uninstall previous VBA mod with Loman 2.1 first

 

USE MODMAN 7 TO INSTALL (uninstall Modman 5 first) - Download here:

Modman 7

 

Before downloading, you must agree to the End User Licence Agreement here:

Licence Agreement

 

Download mod from here:

 

VBA mod 2007 for Flaming Cliffs


Edited by kato217
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Widescreen users:

 

If you use a batch file or LO CFG to start Lock-On, you may see some in game models as all white instead of textured.

 

Airone posted the fix here (Always backup files before editing - You can find "Graphics.cfg" in this folder c:\Program Files\Ubisoft\Eagle Dynamics\Lock On\Config):

 

Kato Mod is using some compressed textures in cdds files. To have these files "active", you need to add lines into Graphics.cfg file to specify the existence and folder where you have these files. So kato had chosen the options to include them directly in a raw/native graphics.cfg file. The counter effect is after installing the mod, your lockon is as he were when a baby in terms of graphics configuration...

 

So now two options for you. Or you do a saving of your custom graphic.cfg, and you add manually the lines needed like i will detail below, or you install Kato mod and while in the game, you reset your graphic configuration to your habits. Some of us are using external program like LO CFG, to set special size for flat screen, we then need to adjust the graphic.cfg manually by adding the textures directory.

 

Make sure the following lines are included in your graphic.cfg file, under Texturescollections, your text should be :

...

common = ".\\Bazar\\World\\VBAbmp.cdds";

common = ".\\Bazar\\World\\VBAtga.cdds";

...

 

IF NOT, add Kato lines if not already included:

TextureCollections

{

highFolder = ".\\Bazar\\TempTextures\\";

common = ".\\Bazar\\Terrain\\Surface\\High\\LandTexturesBMP.cdds";

common = ".\\Bazar\\Terrain\\Surface\\High\\LandTexturesTGA.cdds";

spring = ".\\Bazar\\Terrain\\Surface\\High\\LandTexturesSprBMP.cdds";

spring = ".\\Bazar\\Terrain\\Surface\\High\\LandTexturesSprTGA.cdds";

common = ".\\Bazar\\Terrain\\Surface\\High\\LandTexturesSumBMP.cdds";

common = ".\\Bazar\\Terrain\\Surface\\High\\LandTexturesSumTGA.cdds";

autumn = ".\\Bazar\\Terrain\\Surface\\High\\LandTexturesAutBMP.cdds";

autumn = ".\\Bazar\\Terrain\\Surface\\High\\LandTexturesAutTGA.cdds";

winter = ".\\Bazar\\Terrain\\Surface\\High\\LandTexturesWinBMP.cdds";

winter = ".\\Bazar\\Terrain\\Surface\\High\\LandTexturesWinTGA.cdds";

common = ".\\Bazar\\Terrain\\Surface\\High\\MapTexturesBMP.cdds";

common = ".\\Bazar\\Effects\\EffectTexturesTGA.cdds";

common = ".\\Bazar\\World\\TexturesBMP_weapons.cdds";

common = ".\\Bazar\\World\\WorldTexturesTGA2.cdds";

common = ".\\Bazar\\World\\WorldTexturesTGA.cdds";

common = ".\\Bazar\\World\\WorldTexturesBMP2.cdds";

common = ".\\Bazar\\World\\WorldTexturesBMP.cdds";

common = ".\\Bazar\\World\\WorldTexturesBMP1.cdds";

common = ".\\Bazar\\World\\ShipTexturesBMP.cdds";

common = ".\\Bazar\\World\\ShipTexturesTGA.cdds";

common = ".\\Bazar\\World\\CockpitsTexturesBMP.cdds";

common = ".\\Bazar\\World\\CockpitsTexturesTGA.cdds";

common = ".\\Bazar\\Effects\\effects.cdds";

common = ".\\Bazar\\World\\Cockpit-SU25T-TexturesBMP.cdds";

common = ".\\Bazar\\World\\Cockpit-SU25T-TexturesTGA.cdds";

common = ".\\Bazar\\World\\VBAbmp.cdds";

common = ".\\Bazar\\World\\VBAtga.cdds";

common = ".\\Bazar\\World\\WorldTexturesTGA1.cdds";

}

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Why arenґt you guys at virtual Blue Angels using the new Grandsurf airbase textures? Woud have been nice to see you all takeoff on the highly detailed runway!

 

BTW: Is is easy to install this mod and uninstall it without interfering with other skins, textures etc? I am thinking of Ground pounder and Grandsurfs mod. I also have own skins of SU-27. Will these be affected in any way?

My moviemaking channel at YouTube:

http://www.youtube.com/user/RobertDamli

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Hey Kato, what aircraft do these replace? And are you going to make a more "weaponized" versions of these? I mean I got a Super Hornet model that's itching to be used.....

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Also known as Flanker562 back in the day...

Steam ID EricJ562 | DCS: A-10A/C Pilot | DCS: Su-25T Pilot | Texture Artist

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how did u guys get the hand sigs to work? as well as a player triggered shockwave?

My mission is to fly, fight, and win. o-:|:-o What I do is sometimes get a tin of soup, heat it up, poach an egg in it, serve that with a pork pie sausage roll.

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Hey Kato, what aircraft do these replace? And are you going to make a more "weaponized" versions of these? I mean I got a Super Hornet model that's itching to be used.....

 

F/A-18A replaces F-15

F/A-18B replaces F-15

C-130 replaces C-130!!

 

I'm afraid I'm a bit busy with the next mod to do a more weaponized version, although I'm thinking of putting a Super Hornet in just to fly around with it!

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Thanks to all for your great comments - they are much appreciated.

 

Ice, nice to see you after such a long time - do you realize we were going off to battle in the F-15's over 4 years ago!

 

To answer the other questions about how do I get the hand signals or shock cone to work, you can see all the key mapping in the readme window of Modman, or in game from the main menu - click the "VBA" link on the left hand side for info on the Aircraft, Blue Angels, and the mod (including key mapping).

 

However, specifically to answer the above questions, pilot visor animation is with canopy down, hand signals are with flaps down, and shock cone is on the #5 and #6 jets only by pressing Ctrl-L

 

Also, it's best to remap the chaff/flares key (Q key) to just flares (delete key) ;)

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